Below, please find a list of commonly asked questions and their answers. We will keep this section updated with questions and answers as we get more of them, and update existing answers as we get more information available about the game.
No— not in the traditional sense. See the next question and answer for more details.
A typical roleplay community will have— at minimum— a dedicated team that plays the part of a police force (or other public safety service) and another dedicated team of civilians. Civilians will typically drive around, either with or without a specific objective, and will usually commit traffic violations such as speeding, running red lights, running stop signs, etc— prompting for one or more members of the police team to initiate a traffic stop. From there, the offending civilian may choose to yield and pull over to accept the traffic stop, or refuse and attempt to initiate a pursuit. Police members will accordingly either attempt to initiate a routine traffic stop, most likely following the general procedures as-if the activity took place in real life. Some roleplay communities or servers may take these concepts much further and implement additional services or activities, such as offering a DMV/MVA/Motor Vehicle Department-type service for example: to disperse virtual license rights to players in their servers which may dictate whether or not players may operate a motor vehicle; or even a virtual jail service wherein players who are arrested will be forced to wait in a virtual jail cell for a specific length of time before being allowed to play freely again.
While the New Team of Weapons and Tactics always encourages people to play as they wish, most of the players that partake in one or more of our Regional Police Services tend to have interest in more fast-paced and realistic environments that are the real nature of the typical GTA Online freemode session. Moreover, many roleplay communities usually involve some sort of scripted behavior, since they will have rules and regulations that their civilians must still abide by. In contrast, being a member of any of the regional police services here at the New Team of Weapons and Tactics will allow you to help real players in real situations, none of which are scripted. From helping to rescue a victim of a griefer escape while you subdue the griefer, to providing protective custody to a player transporting high-value business goods in a freemode session, the possibilities are endless and the rewards are real— you'll be helping real people and providing a real service with your talents.
In general, no. The "laws" we enforce are carefully crafted to ensure our actions are minimally intrusive to the gameplay experience of others. Our primary focus is on maintaining the freedom and fun that defines the GTA series.
We don't concern ourselves with typical in-game activities such as speeding, running red lights, parking violations, transporting contraband, vehicle theft, or even engaging in consensual altercations with other players. The nature of Grand Theft Auto is to embrace a certain level of chaos and unpredictability, and we fully respect that. Our approach is to remain hands-off unless it's clear that a player may need or want our assistance.
This approach might seem complex, but it's something we've refined since 2008, starting in the streets of Liberty City in Grand Theft Auto IV, and continuing through to Los Santos in Grand Theft Auto Online. Over the years, we've received no substantial complaints— aside from the occasional frustration from those who misunderstand our role or simply hate the police in general. Objectively speaking, we're just like any other organized group in GTA Online, whether it's a crew, gang, or team. We simply play the game with a focus on public safety, but with the same freedom and equality as any other player. No cheats or exploits are used— we have the same tools available to us as anyone else has the ability to acquire.
One of the key aspects of our operation is the adaptability of our laws. They aren't rigid or set in stone. We welcome suggestions and requests for changes from the community at any time through our website. Our team regularly reviews and votes on these requests, especially when in-game dynamics shift or new content is introduced.
On a side note, we are acutely aware of the negative perceptions that can surround law enforcement, both in reality and within the context of video games. While we can't address every concern individually, we do strive to embody the values of fairness, integrity, and approachability. In the virtual world of GTA, we see ourselves as equals to all other players— no more, no less. Our goal is to be the good, honest, helpful, and even cool police force, fostering a positive and enjoyable gaming experience for everyone.
Here at the New Team of Weapons and Tactics, we will be streamlining our operations by effectively consolidating all in-game police and sheriff's departments under a single entity: the Leonida Regional Police Service. Consolidating all in-game departments in this manner will allow us to keep all things simple, help us to maintain affordable operating costs, and ensure a smooth and cohesive operation of our services throughout the region of Leonida and beyond (see FAQ #14 for more information). The manner will be equivalent to how we operate in the current GTA Online in Los Santos— we used to operate under both the Los Santos Police Department and Los Santos Sheriff's Department but we now operate under the single Los Santos Police Department moniker, while members are free to use either police or sheriff-branded vehicles and clothing as they wish.
Similar to the streets of Liberty City and Los Santos, members will enjoy full jurisdiction throughout the entire region of Leonida, which will provide the ultimate flexibility and efficiency for both members of the department and the public who we proudly serve. Additionally, although vehicles and equipment classes may be generally dictated by rank (see FAQ #9 for more information), department members will otherwise have the full freedom to choose which agency vehicles and equipment within their permitted class to use at their own discretion.
No— as a unified regional police service, the Leonida Regional Police Service grants its members the flexibility to patrol wherever they prefer within the state, akin to the operational freedom of state police or highway patrol units. This approach ensures that our officers can serve where they feel most effective, without the constraints of strict geographical boundaries.
However, exceptions may occur on a case-by-case basis. Commanding officers or supervisors may request that units be dispersed strategically across the region to ensure broader coverage, or conversely, concentrated in areas where increased police presence is needed to address specific concerns or incidents.
Our current model of flexible patrolling evolved from our early experiences in Los Santos within Grand Theft Auto Online. Initially, we structured our forces with the Los Santos Police Department focusing on urban areas and the immediate outskirts, while the Los Santos Sheriff's Department covered the more rural and northern regions of the map. While this jurisdictional approach was functional, player feedback indicated a strong preference for greater freedom. Players generally did not enjoy being confined to specific areas based on their department, leading us to adapt our policies.
Today, we allow our personnel to patrol as any department they choose, without being restricted to particular areas. This ensures that our members can operate with greater autonomy and satisfaction, ultimately contributing to a more dynamic and engaging experience for all involved.
Given the limitations within the game, where there is no formal mechanic for arresting other players, our approach mirrors that of the in-game AI police— our primary method of enforcement is to neutralize the target. While it may sound intense, this method is the most practical and efficient given the virtual environment we operate in. Once a player is killed, they are considered to have been "arrested" and effectively punished for any crimes or offenses they may have committed. This method ensures that the situation is resolved swiftly, allowing all parties to continue their gameplay with minimal disruption.
Each successful kill is recorded as a single arrest. However, there are instances where a player may be invulnerable due to the use of cheats or exploits. In such cases, rather than engaging in futile combat, we issue a citation, noting the offense without taking physical action in the game.
If a player evades capture— whether by leaving the session or taking refuge in a safe location such as a trailer, apartment, or house— this is documented as an escape incident. No further in-game action will be taken for these cases, but the incident will be recorded in our logs.
For more serious offenses, if an individual escapes, we may issue a warrant for their arrest. This warrant serves as a call-to-action for all members of the police department, who will be alerted to attempt an arrest on sight, similar to the bounty system in GTA Online. This ensures that even those who manage to evade initial capture remain accountable and that justice is ultimately served within our virtual jurisdiction.
Yes. Similar to our other departments that we operate, we have internal records management system which is used to keep track of players we've had interactions with.
As with all of our past departments, due to the nature of players coming and going, support for different platforms is one of those things that will evolve and likely change over time. Platform support requires both sufficient number of members to serve both as the rank and file and for administration, so if the number of active members for a particular platform dip too low for prolonged periods of time, we will temporarily discontinue support for that platform. Historically, we typically begin with support on PlayStation® consoles and expand over-time as the game releases for new platforms. For example, today in GTA Online, the Los Santos Police Department is mostly understaffed on PlayStation® 4 and XBox® One consoles (and completely defunct on PlayStation® 3 and XBox® 360 due to the closure of GTA Online on those platforms) effectively resulting in PC being the most active platform that we support for that department at this time.
For example, in Grand Theft Auto IV, police cruisers were readily available at most precincts around the map, making it easy for department members to quickly acquire a vehicle and begin patrolling. Weapons on the other hand, had to be acquired by killing AI cops and/or security guards followed by losing any existing wanted levels prior to beginning patrol, and those weapons would be lost anytime the member died, requiring them to repeat the tedious process to acquire them again. By contrast, in Grand Theft Auto V's rendition of Grand Theft Auto Online, while members retain their personal arsenol of weapons at all times, police cruisers are not readily available at police stations and only in early 2024— over 10 years after game's initial release— was the ability for members to purchase their own law enforcement vehicles added to the game, and with extremely limited choices at that. Because of this, personal vehicles have been always been allowed to be used for police use.
Needless to say, there is no telling what lies ahead when the next installment of Grand Theft Auto Online, especially in regard to what will or will not be available to us, so for specifics, we will have to wait and see.
That being said, in general, certain ranks will have a list of permitted weapons they can use, as well as vehicles. While not necessarily strictly enforced, we encourage members to stick to the guidelines for better immersion. Finally, permitted equipment and vehicles are not permanent or set-in-stone, and will evolve and adapt as the game world itself evolves. For example, officers of the Los Santos Police Department were originally permitted to use a list of authorized pistols as their primary weapon. But revisions were made to those rules shortly after the introduction of the Oppressor Mk-II, to allow officers to use more lethal weapons when such situations arose.
Given the proliferation of these various departments and the potential for overlap, confusion can arise when trying to access our official resources online. To ensure you are visiting the legitimate site of the Leonida Regional Police Service, please refer to the official domains listed below. Any other websites or URLs not explicitly listed are not affiliated with us and should be considered unofficial or potentially fraudulent:
Our commitment to authenticity and transparency is paramount, and we encourage all members and the public to verify they are accessing genuine LRPS resources by using the official domains provided.
If you encounter anyone claiming to be a member of our police service who requests payment to avoid an arrest, remove a citation, or for any other reason, do not comply. Instead, please report the incident to us immediately. Such actions are not only against our policies but are also considered a serious offense. Any member found engaging in bribery or corruption will face immediate termination from our organization. Our commitment to upholding the law and maintaining public trust is unwavering, and we take all reports of misconduct seriously.
If you choose to offer in-game currency as a token of appreciation, it must be understood that this gesture is purely for gratuity purposes. Under no circumstances will these funds be considered or accepted as a bribe to avoid a citation or arrest, expunge records, access confidential information within our records system, or receive any special treatment or favors in return. Our priority is to maintain fairness and integrity in all our interactions, ensuring that our service to the community remains unbiased and professional.
Despite this uncertainty, our core vision remains unchanged: the Leonida Regional Police Service is committed to providing full law enforcement coverage across the entire in-game map. Should multiple states or jurisdictions exist within the upcoming Grand Theft Auto Online, the the Leonida Regional Police Service intends to operate with full jurisdiction in all accessible areas to ensure consistent public safety and service across the entire region.
Our general thoughts on this are that the game, GTA VI, will be released first as a single player only game on November 19, 2026 for the console platforms. Since it is around the holidays and developers and staff at Rockstar Games will likely want to take vacations throughout these holidays, they will dedicate the first 2-3 months (November through January) solely to the GTA VI release while they prepare for the release of their future GTA Online sometime in early to mid 2027, possibly around Feburary or March. We assume they will want to release the online component on consoles first in order to iron out any problems that arise before opening the floodgates on the PC version.
There are rumors floating around that a PC version might be getting released in early 2027. We have zero insider information on this either. If their tentative plan to release the PC version of the game in early 2027 is true, we suspect that they will release the single player game first and withhold the Online component until later. But this is all speculation and our general belief.
Are any of the Regional Police Service agencies or departments roleplay communities?
No— not in the traditional sense. See the next question and answer for more details.
What is the difference between the Regional Police Service agencies at NTWT and a typical roleplay community?
A typical roleplay community will have— at minimum— a dedicated team that plays the part of a police force (or other public safety service) and another dedicated team of civilians. Civilians will typically drive around, either with or without a specific objective, and will usually commit traffic violations such as speeding, running red lights, running stop signs, etc— prompting for one or more members of the police team to initiate a traffic stop. From there, the offending civilian may choose to yield and pull over to accept the traffic stop, or refuse and attempt to initiate a pursuit. Police members will accordingly either attempt to initiate a routine traffic stop, most likely following the general procedures as-if the activity took place in real life. Some roleplay communities or servers may take these concepts much further and implement additional services or activities, such as offering a DMV/MVA/Motor Vehicle Department-type service for example: to disperse virtual license rights to players in their servers which may dictate whether or not players may operate a motor vehicle; or even a virtual jail service wherein players who are arrested will be forced to wait in a virtual jail cell for a specific length of time before being allowed to play freely again.
While the New Team of Weapons and Tactics always encourages people to play as they wish, most of the players that partake in one or more of our Regional Police Services tend to have interest in more fast-paced and realistic environments that are the real nature of the typical GTA Online freemode session. Moreover, many roleplay communities usually involve some sort of scripted behavior, since they will have rules and regulations that their civilians must still abide by. In contrast, being a member of any of the regional police services here at the New Team of Weapons and Tactics will allow you to help real players in real situations, none of which are scripted. From helping to rescue a victim of a griefer escape while you subdue the griefer, to providing protective custody to a player transporting high-value business goods in a freemode session, the possibilities are endless and the rewards are real— you'll be helping real people and providing a real service with your talents.
Wouldn't this get annoying for other people?
In general, no. The "laws" we enforce are carefully crafted to ensure our actions are minimally intrusive to the gameplay experience of others. Our primary focus is on maintaining the freedom and fun that defines the GTA series.
We don't concern ourselves with typical in-game activities such as speeding, running red lights, parking violations, transporting contraband, vehicle theft, or even engaging in consensual altercations with other players. The nature of Grand Theft Auto is to embrace a certain level of chaos and unpredictability, and we fully respect that. Our approach is to remain hands-off unless it's clear that a player may need or want our assistance.
This approach might seem complex, but it's something we've refined since 2008, starting in the streets of Liberty City in Grand Theft Auto IV, and continuing through to Los Santos in Grand Theft Auto Online. Over the years, we've received no substantial complaints— aside from the occasional frustration from those who misunderstand our role or simply hate the police in general. Objectively speaking, we're just like any other organized group in GTA Online, whether it's a crew, gang, or team. We simply play the game with a focus on public safety, but with the same freedom and equality as any other player. No cheats or exploits are used— we have the same tools available to us as anyone else has the ability to acquire.
One of the key aspects of our operation is the adaptability of our laws. They aren't rigid or set in stone. We welcome suggestions and requests for changes from the community at any time through our website. Our team regularly reviews and votes on these requests, especially when in-game dynamics shift or new content is introduced.
On a side note, we are acutely aware of the negative perceptions that can surround law enforcement, both in reality and within the context of video games. While we can't address every concern individually, we do strive to embody the values of fairness, integrity, and approachability. In the virtual world of GTA, we see ourselves as equals to all other players— no more, no less. Our goal is to be the good, honest, helpful, and even cool police force, fostering a positive and enjoyable gaming experience for everyone.
For the upcoming GTA VI Online, how many police/sheriff's departments will there be?
Here at the New Team of Weapons and Tactics, we will be streamlining our operations by effectively consolidating all in-game police and sheriff's departments under a single entity: the Leonida Regional Police Service. Consolidating all in-game departments in this manner will allow us to keep all things simple, help us to maintain affordable operating costs, and ensure a smooth and cohesive operation of our services throughout the region of Leonida and beyond (see FAQ #14 for more information). The manner will be equivalent to how we operate in the current GTA Online in Los Santos— we used to operate under both the Los Santos Police Department and Los Santos Sheriff's Department but we now operate under the single Los Santos Police Department moniker, while members are free to use either police or sheriff-branded vehicles and clothing as they wish.
Similar to the streets of Liberty City and Los Santos, members will enjoy full jurisdiction throughout the entire region of Leonida, which will provide the ultimate flexibility and efficiency for both members of the department and the public who we proudly serve. Additionally, although vehicles and equipment classes may be generally dictated by rank (see FAQ #9 for more information), department members will otherwise have the full freedom to choose which agency vehicles and equipment within their permitted class to use at their own discretion.
For the upcoming GTA VI Online, will there be town or county-based jurisdictions? Or areas that individual departments are limited to patrolling?
No— as a unified regional police service, the Leonida Regional Police Service grants its members the flexibility to patrol wherever they prefer within the state, akin to the operational freedom of state police or highway patrol units. This approach ensures that our officers can serve where they feel most effective, without the constraints of strict geographical boundaries.
However, exceptions may occur on a case-by-case basis. Commanding officers or supervisors may request that units be dispersed strategically across the region to ensure broader coverage, or conversely, concentrated in areas where increased police presence is needed to address specific concerns or incidents.
Our current model of flexible patrolling evolved from our early experiences in Los Santos within Grand Theft Auto Online. Initially, we structured our forces with the Los Santos Police Department focusing on urban areas and the immediate outskirts, while the Los Santos Sheriff's Department covered the more rural and northern regions of the map. While this jurisdictional approach was functional, player feedback indicated a strong preference for greater freedom. Players generally did not enjoy being confined to specific areas based on their department, leading us to adapt our policies.
Today, we allow our personnel to patrol as any department they choose, without being restricted to particular areas. This ensures that our members can operate with greater autonomy and satisfaction, ultimately contributing to a more dynamic and engaging experience for all involved.
How do you arrest players?
Given the limitations within the game, where there is no formal mechanic for arresting other players, our approach mirrors that of the in-game AI police— our primary method of enforcement is to neutralize the target. While it may sound intense, this method is the most practical and efficient given the virtual environment we operate in. Once a player is killed, they are considered to have been "arrested" and effectively punished for any crimes or offenses they may have committed. This method ensures that the situation is resolved swiftly, allowing all parties to continue their gameplay with minimal disruption.
Each successful kill is recorded as a single arrest. However, there are instances where a player may be invulnerable due to the use of cheats or exploits. In such cases, rather than engaging in futile combat, we issue a citation, noting the offense without taking physical action in the game.
If a player evades capture— whether by leaving the session or taking refuge in a safe location such as a trailer, apartment, or house— this is documented as an escape incident. No further in-game action will be taken for these cases, but the incident will be recorded in our logs.
For more serious offenses, if an individual escapes, we may issue a warrant for their arrest. This warrant serves as a call-to-action for all members of the police department, who will be alerted to attempt an arrest on sight, similar to the bounty system in GTA Online. This ensures that even those who manage to evade initial capture remain accountable and that justice is ultimately served within our virtual jurisdiction.
Do you keep track of players who are arrested?
Yes. Similar to our other departments that we operate, we have internal records management system which is used to keep track of players we've had interactions with.
What platforms do you support? Which ones will you be supporting for GTA VI Online?
Currently-Supported Games and Platforms
- GTA IV Online: PlayStation 3
- GTA V Online: PC, PlayStation 4, PlayStation 5
- GTA VI Online: PlayStation 5
Notes
- PC support for GTA IV Online ended on March 19, 2020 after the official closure of multiplayer support on PC.
- PlayStation 3 support for GTA V Online ended on December 16, 2021 after the official closure of GTA Online support on PlayStation 3 and XBOX 360.
- At the time of writing, GTA VI Online is not confirmed to be coming out in 2026 will likely be making an appearance sometime in 2027. It is currently unknown whether it will be released to only PlayStation 5 and XBOX Series X/S consoles first or simultaneously with a PC release. If it releases first for consoles, our Regional Police Service will support the platforms listed above.
Details
In a perfect world, we'd like to support all platforms. Supporting a platform requires that there be sufficient number of members, both on the administrative side (ie.: sergeants and commanders) and of course the rank and file (ie.: patrol officers). Our team will initially begin support with the PlayStation® 5 version of the game, since this is the version of the game the majority of our members and staff will have at launch. If we are able to get enough players to join that play on the XBox® Series X/S platforms by the time the game launches on consoles, we will happily support that platform as well. Eventually when the game launches on PC, we will expand to include support for that platform as well.As with all of our past departments, due to the nature of players coming and going, support for different platforms is one of those things that will evolve and likely change over time. Platform support requires both sufficient number of members to serve both as the rank and file and for administration, so if the number of active members for a particular platform dip too low for prolonged periods of time, we will temporarily discontinue support for that platform. Historically, we typically begin with support on PlayStation® consoles and expand over-time as the game releases for new platforms. For example, today in GTA Online, the Los Santos Police Department is mostly understaffed on PlayStation® 4 and XBox® One consoles (and completely defunct on PlayStation® 3 and XBox® 360 due to the closure of GTA Online on those platforms) effectively resulting in PC being the most active platform that we support for that department at this time.
What type of vehicles and/or equipment are department members permitted to use?
Historically, for accurate representation of our members, we have always encouraged members to utilize specific equipment and vehicles that are clearly marked for police use, however the practicality of this varies by game and sometimes even by time.For example, in Grand Theft Auto IV, police cruisers were readily available at most precincts around the map, making it easy for department members to quickly acquire a vehicle and begin patrolling. Weapons on the other hand, had to be acquired by killing AI cops and/or security guards followed by losing any existing wanted levels prior to beginning patrol, and those weapons would be lost anytime the member died, requiring them to repeat the tedious process to acquire them again. By contrast, in Grand Theft Auto V's rendition of Grand Theft Auto Online, while members retain their personal arsenol of weapons at all times, police cruisers are not readily available at police stations and only in early 2024— over 10 years after game's initial release— was the ability for members to purchase their own law enforcement vehicles added to the game, and with extremely limited choices at that. Because of this, personal vehicles have been always been allowed to be used for police use.
Needless to say, there is no telling what lies ahead when the next installment of Grand Theft Auto Online, especially in regard to what will or will not be available to us, so for specifics, we will have to wait and see.
That being said, in general, certain ranks will have a list of permitted weapons they can use, as well as vehicles. While not necessarily strictly enforced, we encourage members to stick to the guidelines for better immersion. Finally, permitted equipment and vehicles are not permanent or set-in-stone, and will evolve and adapt as the game world itself evolves. For example, officers of the Los Santos Police Department were originally permitted to use a list of authorized pistols as their primary weapon. But revisions were made to those rules shortly after the introduction of the Oppressor Mk-II, to allow officers to use more lethal weapons when such situations arose.
Is The Green Patrol Car on the Frontpage from GTA VI?
No. It is a vehicle from a separate game with a prototype design of our police service, inspired by the spotting of a similar model in the first Grand Theft Auto VI trailer. We're merely toying around with the idea of potential vehicle customization in the next game, but at this time there's no telling the level of detailed customization we'll get, so this is merely a prototype and means nothing further.What is the Official Online Presence for the Leonida Regional Police Service?
The Grand Theft Auto community has a rich history of police department simulations, with numerous entities attempting to establish and operate law enforcement agencies within the game. However, most of these entities focus on role-playing, which operates within a controlled environment distinct from the real-world operations and principles we uphold here at the Leonida Regional Police Service (LRPS).Given the proliferation of these various departments and the potential for overlap, confusion can arise when trying to access our official resources online. To ensure you are visiting the legitimate site of the Leonida Regional Police Service, please refer to the official domains listed below. Any other websites or URLs not explicitly listed are not affiliated with us and should be considered unofficial or potentially fraudulent:
- www.ntwt.net/services/rps/lrps
- www.leonidaregionalpoliceservice.com
- www.leonidastatepolice.com
- www.leonidaregionalstatepolice.com
Our commitment to authenticity and transparency is paramount, and we encourage all members and the public to verify they are accessing genuine LRPS resources by using the official domains provided.
Do You Accept Payments or Bribes?
No. The Leonida Regional Police Service, provided as a public service by the New Team of Weapons and Tactics, operates with the highest standards of integrity and does not accept payments under any circumstances. This includes tips, gratuities, or any form of compensation for services rendered. Our enforcement actions, whether they involve arrests or citations, are carried out impartially and without financial consideration. We do not impose fines, and no payments are accepted to clear or "expunge" existing records.If you encounter anyone claiming to be a member of our police service who requests payment to avoid an arrest, remove a citation, or for any other reason, do not comply. Instead, please report the incident to us immediately. Such actions are not only against our policies but are also considered a serious offense. Any member found engaging in bribery or corruption will face immediate termination from our organization. Our commitment to upholding the law and maintaining public trust is unwavering, and we take all reports of misconduct seriously.
What About In-Game Currency As a Tip or Gratuity?
While the Leonida Regional Police Service does not accept bribes or payments to influence our law enforcement actions, players are welcome to share legitimate in-game currency as a tip or gratuity if they wish. This could include funds earned through jobs, CEO/motorcycle club work, bodyguard duties, heists, or other in-game activities. However, it is important to understand that such tips are entirely voluntary and are neither required nor expected by our team.If you choose to offer in-game currency as a token of appreciation, it must be understood that this gesture is purely for gratuity purposes. Under no circumstances will these funds be considered or accepted as a bribe to avoid a citation or arrest, expunge records, access confidential information within our records system, or receive any special treatment or favors in return. Our priority is to maintain fairness and integrity in all our interactions, ensuring that our service to the community remains unbiased and professional.
What States/Areas Will You Cover?
Since the release of the second official trailer for Grand Theft Auto VI, there has been ongoing discussion and speculation about the inclusion of additional states beyond Leonida— such as Gloriana— based on glimpses of license plates from various regions featured in promotional material. While it remains uncertain whether these elements definitively confirm the existence of additional states within the game, we recognize that our preparations are made in advance of the game's full release and feature set.Despite this uncertainty, our core vision remains unchanged: the Leonida Regional Police Service is committed to providing full law enforcement coverage across the entire in-game map. Should multiple states or jurisdictions exist within the upcoming Grand Theft Auto Online, the the Leonida Regional Police Service intends to operate with full jurisdiction in all accessible areas to ensure consistent public safety and service across the entire region.
When is GTA VI Online / the next version of GTA Online getting released?
We do not have any insider information on when exactly this will be released.Our general thoughts on this are that the game, GTA VI, will be released first as a single player only game on November 19, 2026 for the console platforms. Since it is around the holidays and developers and staff at Rockstar Games will likely want to take vacations throughout these holidays, they will dedicate the first 2-3 months (November through January) solely to the GTA VI release while they prepare for the release of their future GTA Online sometime in early to mid 2027, possibly around Feburary or March. We assume they will want to release the online component on consoles first in order to iron out any problems that arise before opening the floodgates on the PC version.
There are rumors floating around that a PC version might be getting released in early 2027. We have zero insider information on this either. If their tentative plan to release the PC version of the game in early 2027 is true, we suspect that they will release the single player game first and withhold the Online component until later. But this is all speculation and our general belief.